These notes were first posted in the Wessex VSF Yahho Group and are suggested altitude rules for the game Aeronef from Wessex Games;
http://games.groups.yahoo.com/group/WGVSF/
Altitude:
There are 6 altitude levels. They are – Ground, Very Low, Low, Medium, High and Very High.
The altitude level is noted by placing a D6 on or near to the base of the vessel with the D6 number relating to the current altitude. eg. a D6 number 1 = Ground (landed/crashed!), D6 number 2 = Very Low , D6 number 6 = Very High etc.
A vessel may not climb above Very High!
All vessels can shoot at targets which are at the same level.
All vessels can shoot at targets which are up to three altitude levels above them eg. a Nef at Very Low could shoot at a target at Very Low, Low, Medium or High.
Vessels can also fire at targets which are at a lower altitude level provided that the range exceeds the altitude level X 10 eg. a Nef at Medium altitude level could shoot at a target at Very Low altitude level as long as the range was twenty cms or more. Note; some Nefs or Digs may carry guns in special mounts which specifically allow downwards fire, but these are rare and details of such mounts must be noted on the vessel profile cards.
Altitude of target
* 1 2 3 4 5 6
1 N N N N N N
2 P Y Y Y Y N
3 P P Y Y Y Y
4 P P P Y Y Y
5 N P P P Y Y
6 N N P P P Y
* = altitude of firing vessel, N = No, action not allowed, P = Possible, see notes on altitude, Y = Yes
Nefs, Digs and Kites can change altitude by the following amounts with no disadvantage to speed/turning.
Class 1 2 3 4 5
Climb 1 1 2 2 3
Dive 3 3 3 3 3
Note; All non-military, transport and cargo vessels can only change altitude, climb or dive by one level per turn.
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