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The first step was to carve and texture the stonework. I first cut shallow horizontal lines around the building. I varied the height to give same interest then cut small vertical cuts with a scalpel to simulate the rough stone blocks.
I also added a simple triangular roof cut from blue foam over a square of plastic card and further textured the walls by vigorously brushing the foam with a stiff brush. Prior to this photo being taken, I have added odd stone blocks from DAS modelling clay and given the whole structure a coat of thinned-down ready-mixed filler and PVA glue.
Cutting down on the height
Between the last image and this one, I have removed 8mm from the base of the tomb as I thought it looked too tall.
The base or groundwork was textured with sieved stones and fine sand added over PVA glue. While later the whole tomb was coated with a custom mix of ready-mixed filler, PVA glue and some white acrylic paint.
The painting was done in the same way as the previous tomb. I used a mix of very dark brown and black to basecoat the model.
The first highlight was a red-brown tube acrylic paint which I ‘scrubbed’ on. A second and lighter drybrush of Snakebite Leather was added to the roof and corners of the building to add further highlights.
The second highlight was a grey mix and again ‘scrubbed’ on.
The third or light grey highlight was drybrushed on with a large brush.
I decided to paint the door of the tomb green, as I wanted to add some colour to the ‘grey’ stonework. I used a Dark Angels Green base, highlighted with Forest Green from Foundry and then further highlighted with some Forest Green/Snakebite Leather.
Next came the groundwork. Regular readers will not be surprised that I have started with Snakebite Leather from Games Workshop. (What would I do without this paint pot?) A number of lighter drybrushes later and the odd stone picked out in grey – painting finished.
This is another of the 'lost' tutorials that were written for Barking Irons Online. It is my intention to post all of these tutorials on my Blog over the next couple of months.