When I first received my copy of Burrows & Badgers - second edition I was under some pressure to read the new rule book and write a review for the editor of Miniature Wargames (to meet publication deadlines). However since then I have had the opportunity to enjoy my copy at a more relaxed pace. Last month I took it with me when on holiday with my two grandsons and we had great fun both reading the rules and developing our own warbands.
Following this Finley (aged 10) wanted to write his own review. This is his review;
"I found the pictures and illustrations helped to imagine my own band of characters, they helped me to make up my own stories and I liked the miniatures. I also liked that there was lots of choices which made me want to play the game. I liked the magical aspect, the stories and the quests. I liked the fact that you could use human characteristics and place them on to animals as well as being interesting. I liked the magic spells and all the tools and weapons that you could choose from."
Since the initial introduction we have played one simple quest. Finley taking control of a Hare leader called de Havilland with a pair of Field mouse twin brothers (Bill and Ben) who armed with bows and 'special arrows' made up the firepower element. Then there was a toad magic user called Lightning who obviously used fire elemental magic, a Peregrine Falcon called Spitfire and a stoat fighter in leather armour.
I had three Badgers (no names so far) and we explored a small clearing with a stone wall running across the centre of the board. My die throws were horrible (three times I rolled 1's) and although there was no ultimate outcome we both enjoyed the game.
I hope that this gives a feel for the fact that a 10 year old can enjoy playing this game with a pensioner!
Thanks to all involved in the production of the game and in particular the second edition.
Tony (and Finley)
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