Brawler / Nerves of Steel / Thick Red Line / Foul Temper
Bakur Rifle / Sword
5: Someone trips over a rock and curses. Every defender becomes alert and extends their visibility zone to 15cm.
6: One of Ubert's Dwarves gets lost and wanders off in a random direction (select randomly and roll a D12 and use the clock method).
7: The closest defending Dwarf to the attacking party gets nervous and moves D6 toward them.
8: The defending Dwarves' commander starts his rounds, he moves clockwise around the outpost at Slow March. Each sentry, eager to appear alert extends his visibility zone by 5cm.
9: One of Ubert's Dwarves develops a sudden allergy to his uniform and sneezes uncontrollably. All defenders become alerted and extend their visibility zone to 20cm.
10: One of the attacking party suffers a negligent discharge, turn out the guard!